Thrall

Thrall (birthname Go'el), son of Durotan and Draka, is the former Warchief of the restored shamanistic Horde, founder of the nation of Durotar in Kalimdor and one of the second wave of shaman.[12] His parents killed by Gul'dan's assassins shortly after his birth in tat beginning of the First War, he was found and raised by Aedelas Blackmoore who gave Thrall his name. Raised as a slave and gladiator, he later joined Orgrim Doomhammer in freeing the orcs imprisoned after the Second War, being named Warchief after Doomhammer's death. After leading the Horde away from the Alliance-claimed Eastern Kingdoms, he rescued and made allies of the Darkspear trolls and Bloodhoof Tauren. Thrall led the new Horde against their former demonic masters in the Battle of Mount Hyjal. He subsequently led diplomatic efforts at peace between the Horde and Alliance after the end of the Third War.

After the fall of the Lich King and the increasing elemental unrest heralding the Cataclysm, Thrall stepped down as leader of the Horde, appointed Garrosh Hellscream as Warchief, and joined with the shamanistic Earthen Ring to combat the rampaging elements, eventually aiding the Aspects in Deathwing's downfall.

With his victory over the corrupted aspect behind him, Thrall had been forced to deal with the chaos his replacement had sown in his wake. The Pandaria Campaign clearly demonstrated Garrosh's unforeseeable madness and pride, leading to dissension within the Horde itself. Thrall stepped back in to defend the Horde and its allies from their increasingly ruthless dictator. Together with Vol'jin and the other disenfranchised leaders of the Horde, Thrall overthrew his ill-fated successor in the Siege of Orgrimmar. After Garrosh's capture, Thrall personally chose Vol'jin to hold the Horde together and pledged his allegiance to him, along with the remaining leaders of the faction. His mate Aggra also gave birth to a son named Durak.

During the war in Draenor, Thrall was a key member of the Horde expedition to an alternate version of the orcish homeworld Draenor. In addition to aiding in many key battles, he met and befriended his parents of that timeline and made allies of the Frostwolf Orcs. Knowing that Garrosh was responsible for the events in the alternate Draenor, Thrall pursued him and was ultimately successful in killing Garrosh in their final mak'gora.

Eventually, the weight of all the wars he had fought began to weigh more heavily upon the former Warchief, and Thrall's own abilities and resolve eventually began to waver. During the Burning Legion's latest invasion of Azeroth, he passed both the Doomhammer and the mantle of leader of the Earthen Ring down to a shaman adventurer, knowing the future was now in safer hands. With this, he retired with his family to Nagrand, where he established a small farm. This did not last, as he was called from retirement by Varok Saurfang, who needed his aid in preventing Sylvanas Windrunner, Vol'jin's successor after his death during the Legion's invasion, from tearing the Horde apart. Leading a rebellion alongside Saurfang, Thrall upheld his promise to Saurfang who perished during a mak'gora with Windrunner, who then abandoned the Horde. Taking on a mantle of leadership for his people once again, Thrall became a member of the Horde Council, which replaced the Warchief position, as the orcish representative.

He currently lives in Platinum Academy as an initiate, with his shamanism powers and Doomhammer returned to him due to multiversal interference caused by Gunrunna da Sharpshoota.

Biography
https://wow.gamepedia.com/Thrall#Biography

Abilities
Aside from his exceptional capabilities as a warrior, Thrall is an extremely powerful (though not overpowered) shaman and a masterful tactician. Having learned much from humans at birth, Thrall is more than capable of handling his way around human beings, even those whose power is unknown to him. Though he is more of a leader than a fierce warrior, Thrall is more than capable of holding his ground against the most ferocious enemies to have existed.

His magical powers include: Thrall can also call in magical totems with different abilities like: In addition, Thrall wields Doomhammer, a powerful hammer that was crafted long ago in a pool of elemental lava on the orc homeworld of Draenor. It is a namesake relic passed down from father to son and was given to Thrall as a testament of faith and honor during the salvation of the orcs. Although the hilt of the hammer has been replaced, the actual hammerhead itself has endured as a testament of the crafter's skill.
 * Purge: Slows down enemy targets for 5 seconds, also removes buffs inflicted on friendlies and enemies instantly.
 * Lightning Shield: Emits three balls of lightning around the target, which hurts anyone standing nearby with rapidly minimal damage of just 3 health points for 20 seconds.
 * Bloodlust: Increases attack rate and movement speed of friendly units by 50% in 60 seconds.
 * Spirit Wolves: Summon 2 Shadow Wolves to maul the enemy, both have timed lives of a minute
 * Chain Lightning: Bounces onto 4 targets one at a time, as if it strikes the next enemy after striking the last.
 * Far Sight: Reveals medium-sized sections of lands and invisible units for 10 seconds
 * Earthquake: Summons a rumbling fissure that dazes and damages anyone caught in its 100 radius for 45 seconds.
 * Elemental manipulation: Thrall's connection to the Elemental Spirits gives him access to their powers, as long as he keeps his word about using it for good. Though lightning is his most preferred, fire, wind, water, earth, and control over the beasts are also at his disposal.
 * Healing Totem: Has a timed life of 30 seconds; heals allies in a rapid heal rate of 5-10 health points.
 * Earth Totem: Increases allies base damage at a minimum of 25%; timed life of 20 seconds.
 * Fire Totem: Attacks enemies for 30 seconds; only one can be summoned upon use.
 * Wind Totem: Increases allies' base speed at 15% for 20 seconds.

Weaknesses
Even with these amazing powers, Thrall is by no means perfect.
 * Buffs can only be used to one target, therefore his buffs have no "spread/splash effect"
 * Has few offensive capabilities.
 * Access to powerful but random spells requires permission from the Elementals, which takes time
 * Totems are vulnerable to attack
 * No access to unholy and holy magics
 * Earthquake costs extreme amounts of mana and can exhaust Thrall if overused.
 * Versatile abilities capable only of bolster and support